Modding has never been easier, as the Steam Workshop literally makes adding a mod as easy as clicking the subscribe button on the mods respective page. Its a unique way to experience Hearts of Iron 4, almost akin to a new mode. In order to connect a technology to a different one within the tree, path is used as such in the technology from which the branch originates: In here, the technology where the path leads is specified with leads_to_tech. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. research_cost = 1 assigns the base research cost for this technology. The wide world of HOI4 mods isa smorgasbord of mechanical tweaks and fiddles to choose from, adding new systems for AI, textures, music and more. It assigns which background is used, where exactly to locate the technology's icon in the background, where to place the technology bonus icon, where to place sub-technologies (if needed), where to place the technology's name on the research tree (if defined). The background box which GFX is used. For example, if the technology unlocks my_equipment_1, then this within any /Hearts of Iron IV/localisation/english/*_l_english.yml file will make the technology (and equipment) have the name of My Honduran equipment for Honduras and My equipment for every other country: The icon is defined as a spriteType within any /Hearts of Iron IV/interface/*.gfx file, by prepending the name of the technology with GFX_ and appending _medium to the end. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. If desiring to use a container of a sub-technology with a different index, sub_tech_index = 1 can overwrite it within the definition of the sub-technology itself. This guide allows you to quickly spawn equipment in game. Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers. No the game will uninstall itself and the devs will come over, kick the shit out of you and steal your money. This also assigns them the indexes of 0 and 1 respectively, which get used in determining which container exactly to use. This does not always apply, such as when the technology is fairly close, but modifying the format can change the way the paths between technologies are drawn regardless. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. is it possible to find out the name of the equipment from the mods? doctrine_name = my_doctrine_name is also defined within the first doctrine of the branch in order to let the player know the name of the doctrine branch when hovering over the icon (e.g. If youve gotten rather entrenched in yourHOI4habits, the Country Roulette mod can be a handy way to break the mould and get a taste of more nations. Doctrines are also defined in /Hearts of Iron IV/common/technologies/*.txt files and their folders and categories also in /Hearts of Iron IV/common/technology_tags/*.txt files, however, the graphical interface file used is /Hearts of Iron IV/interface/countrydoctrinetreeview.gui. A technology group is defined in /Hearts of Iron IV/common/technology_sharing/*.txt files, where each group is represented with a separate technology_sharing_group = { } block. A true joy to experience for the story and drama with brand new ideologies and situations based on all of the consequences of this what if. The tabs in the top of the tree allowing changing between technology folders. The team is currently at work on bridging the gap between the First and Second World Wars, with work being done on the interwar tech and decision trees. Alex Evans Alex is atabletop RPG story seeker and dice hoarder, believes all things are political, and is tragically, hopelessly in love with Warhammer 40k. Please note that you must have the appropriate technology to receive the equipment. "bonus_icon" represents the icon that's used for the one-time technology research bonus and "bonus" represents the text for the bonus saying how much it actually boosts the research. Each terrain is defined in /Hearts of Iron IV/common/terrain/*.txt. Questions, Paradox Interactive corporate website, Technology branches a series of technologies connected with the. For localisation, there are two keys assigned. Any modifier defined within the sub-unit definitions or the equipment archetypes used by them can be applied to units, which'll apply as a multiplicative modifier towards them. does it allow tank, ship, and aircraft designer menu? While a unit can not operate without equipment, it is important to distinguish between equipment stats and unit stats. These tactics are defined within /Hearts of Iron IV/common/combat_tactics.txt. They might as well just ask Paradox to make a new game. This mod is compatibleup to Husky 1.9.2., but it doesnt work with other non-graphics mods. The picture defined within is done with the picture iconType, and it cannot be changed to be technology-specific, it depends only on the sub-technology index of the technology. Example sprite definitions to make a folder with the name of my_folder have its small items use the same background as the regular small land items use in base game: A folder is defined as a containerWindowType the name of which is exactly the same as the name of the folder within. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Press question mark to learn the rest of the keyboard shortcuts. For instance, if the building was already unlocked to level 2 from a technology researched beforehand, researching a technology with level = 5 will result in it being possible to construct up to 5 of the building in the state/province rather than 7. It is also possible to apply this effect only on a certain terrain. It also will have to be within a technology folder that's assigned to hold doctrines. use the add_to_tech_sharing_group effect to do so. The item slots for sub-technologies are defined similarly, although with technology changed to subtechnology. The Road to 56 (HOI4) DShakey 39K subscribers 37K views 9 months ago #hoi4 #rt56 Today begin our journey to 1956 playing as India in the newly updated Road to 56 mod for Hearts of Iron. Fully compatible up to the current version and all DLC. This is a community maintained wiki. A full example: Uniquely, it's possible to still construct buildings that aren't yet unlocked via technologies by using an effect or with the starting buildings in the state's history file. Youll end up switching sides several times, which can be great fun after all, when youre a master of the game, the only way to have a worthy opponent is to play against yourself. Dont use this mod. With a keen focus on deepening historical accuracy with challenges for the player, this mod succeeds in bringing more life to this cacophony of death. Espaol - Latinoamrica (Spanish - Latin America). Equipment is the military hardware needed by units to operate and largely determines their stats. The name of the technology whether it should be displayed, and if it is: where to show it and with what font. 429. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. The icon of the technology the position on the box. This is what the game does for showing the start years of technologies, for example: each one is a separate instantTextBoxType within the folder's container window. start_year = 1935 assigns the year at which the technology is intended to be researched. However, they are mostly similar in definition. There are two primary arguments that modify the cost to a technology. In order to define a specific folder's item to use a non-default background, the name of the technology folder can be appended after the word technology, such as GFX_technology_my_folder_available_item_bg. This command is the exact same as the above command, but 'ae' (a shortened alias) is used, instead of the longer 'add_equipment'. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. Road to 56 is all about alternate history and . If you dont have Man the Guns, the mod will also cause some unexpected AI behaviour. Last time we checked, this mod is compatible with Husky 1.9.1. Have you ever thought: Gee, HOI4 goes way too fast for me! In order to select a technology folder, it should appear in the top selection. For example, the following will result in an icon for my_technology_1: Here it is the other way around compared to names: if the equipment doesn't have a unique icon defined, then it will use the one defined by the technology. If it's met, AI will also not be able to select the technology to research. This mod is compatible with Version 1.10 Collie & all DLC. This mod is compatible with Version 1.10 Collie & all DLC. The first frame, on the left, is used when the folder is opened, while the second frame, on the right, is used when the folder is closed. As a sub-technology item is directly assigned to each technology folder item as a separate container, the sub-technologies do not need their own gridbox definition and neither do they need the folder argument. The path will be created in every folder that contains both of these technologies. The AI is more challenging, theres more breadth and depth of options, and generally speaking this an excellent historical immersion experience. Contents 1 Features 2 Further Information 3 Credits 4 General Information Features New focus trees or improvements for almost all starting nations, and overhauls of vanilla ones. Press question mark to learn the rest of the keyboard shortcuts. The Great War. This mod adds many new features to the Road to '56, such as new leaders, new portraits, new political parties, new country names, and much more. ae 1000 infantry_equipment_3 Press question mark to learn the rest of the keyboard shortcuts. Oh god, but Im just tryna help out my boys in the Himalayan Empire!! There are several modifiers additionally, in order to make the AI take the cost, bonuses, and ahead-of-time into considerations. However, AI can still research technology even if it's hidden, so it should be made impossible to research manually if it's intended to be hidden. Keep in mind that not all mods might be found on the Steam Workshop, even if the vast majority are. This item has been removed from the community because it violates Steam Community & Content Guidelines. The position = { } argument is the position of the top-left corner of the technology icon counting from the upper left corner. force_use_small_tech_layout = yes is used in order to force the game to use this technology to use the small item for this particular technology even if it unlocks equipment. In either case, countries can further modify several types of equipment by spending the respective kind of experience. Make sure you dont accidentally download the old version of the mod. Technology-specific icons don't exist for sub-technologies, instead using a set of indices. All trademarks are property of their respective owners in the US and other countries. in areas where the Paradox team may have glossed over. Everything from new units and equipment, to new national Focus Trees (many borrowed from other mods that have done good work in this area), to expanding on the Law and Politics mechanics has been looked at. A technology can have categories assigned to it with categories = { }, where each category is separated with whitespace characters as categories = { my_category_1 my_category_2 }. A similar effect can be used to remove them, and technology sharing groups can be set to automatically kick out members that don't meet requirements. For example, setting it to be 2 will make the game treat it as if it's a third sub-technology that the item has, even if it's the first one, which'll move it to the according position and give it the according icon. Defining multiple folders for the same technology is done by having multiple of the folder = { } within the technology. Fun fact, the developers of this mod have actually launched a Patreon to fund development of their from-scratch WW1 game, Fields of History: The Great War. Does not require any DLC at the moment, and users are reporting that it seems to work fine with 1.10 Collie anyway. Valve Corporation. A Legacy version for Version1.9 and below playerscan be found here. I see a lot of "how to win as the soviets" posts in here. Adding icons, including the background or the stripes highlighting technologies. Valve Corporation. One of the best things about this mod is that it does not sacrifice performance, allowing the player to enjoy a greater expanse of visual goodies without any added lag. This does not modify the start year shown in the top of the technology folder for some of the folders, this is defined within the interface file of the folder. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Additionally, this is also where sub-technologies are assigned. If a technology doesn't have any other technology as a requirement using path in any folder where it's placed, then it must have a separate gridboxType definition within the folder's container window. If it's not met, then any technology connected to it via path = { } will also become invisible. A technology or doctrine tree item is the technology itself within the tree. BlackICE is compatible with Husky 1.9.3 and theres a test version for 1.10 Collie currently live here. All rights reserved. Or do. The definition for doctrine items is fully identical and does not differ from technologies in any way. A deeply rich world fourteen years in the making, every aspect of this alternate history is fully fleshed out in this latest incarnation to delight fans of the legacy of this mod as well as new players. Additionally, it's possible to make the cost be modified by other technologies pathing to it. Please note that you must have the appropriate technology to receive the equipment. This does allow making the names be country-specific by prepending it to the beginning, separated with an underscore. This container contains information on what's within the folder itself: the background image used, anything else in the background such as the start years of technologies or textboxes telling the branches, as well where each individual technology branch is located. Currently compatible with 1.10 Collie. If youre interested in learning more, we did a more in-depth mod reviewthat explores what makes it so compelling. Similarly to technologies, the GUI file is very interconnected with the doctrine definitions. This is a community maintained wiki. In particular, this exactly is included in the interface files: For exact technical details, see the Graphical User Interface section. In addition to these terrains, amphibious gets used for naval invasions and river gets used for river crossings. The block contains technologies separated with whitespace characters, such as sub_technologies = { my_technology_1 my_technology_2 }. For this reason, it's better to avoid unresearching technologies such as this and treat these database objects as being granted for forever without being possible to take away. We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. If one of these database objects is locked behind technology, it won't be possible to force a country to use them without having the technology: equipment variants or orders of battle will fail to be created with the specified type. But you have to go down the Confederate path. While the epic tones of HOI4 may be great for the high stakes drama, its still rewarding to sit back and listen to the music of the era and of the common soldier. Additionally, this also serves as an AND statement unlike the path that serves as an OR statement: every dependency must be researched to complete this technology, alongside at least one of the paths leading to this technology if there's one. Information, Frequently Asked These are the best Hearts of Iron 4 mods in 2023: Cold War Iron Curtain: A World Divided (Total Conversion) End of a New Beginning (Total Conversion) BlackICE Historical Immersion Mod (Total Conversion/Immersion) The Great War (Total Conversion/Immersion) The Road to 56 (Total Conversion/Immersion) If a technology unlocks equipment, it'll use the regular item, while a technology that doesn't unlock equipment will use the small item. These container windows for items are not contained within any other container window, rather being defined fully independently. The 'add_equipment' or 'ae' command can be used with these codes . Its not able to address everything, but it touches a wide range of AI behaviours & decision making systems so that computer opponents fight smarter & harder. The mod is still in relatively early days, and theres only dedicated content up to 1885. Note that while it is possible to unresearch technologies, this does not always work properly: this can fail to unresearch technologies that are mutually exclusive with other technologies and doesn't work properly those that unlock database objects. Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. This command will add 100 of 'super_heavy_tank_equipment_1', which is the name for the Super Heavy Tank. If you spot a mistake then you are welcome to fix it. For example. Ahead-of-time/technology boost icons the position on the box, the used font, the used GFX. Additionally, incredibly important are the gridboxes representing technology tree branches. When changing the define files, make sure to use an override file rather than copying over the entire base game files, as copying over the entire thing will cause crashes even on otherwise minor game updates, which commonly add new defines.

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