Projectiles do not impart hitstop on the attacker, however, so powering through a projectile will not prevent the opponent from recovering or making evasive maneuvers. Pay attention to the opponent's meter to determine when to be wary of YouzansenGuard:HighStartup:9Recovery:Landing+7Advantage:-14 (TK) in her mixup. Win rate. Thus, it is a very committal attack that should only be used in situations where you know it will hit. I think that's why he is so high though, because he goes evenly, playing him essentially becomes "safe" in that you are rarely going to have a bad matchup, thus leading him to have a high play percentage. Matchups. Overview | Frame data | Matchups | Strategy Return to Top. That means that a person that is willing to fight a certain match up does that knowingly. Universal Upper Body Invincible Anti-AirA grounded attack that hits the opponent out of the air. Sol rushes forward low to the ground and delivers an uppercut. When a character's hurtbox is entirely beneath an opponent's attack. Low hitting disjoint used to help control neutral. The opposite of hoping your main will be buffed, ________ thinking. On Counter Hit, the ground bounce can link into a dashing 5K for a combo. Nagoriyuki - 5.6. Dashing forward in small increments to force Anji into Hiiragi or 5P Abare range is also recomended. Vote for Leo's tiers . Guilty Gear Xrd Tier List [October] 2022 ; S Tier. Very fast start-up, can potentially throw the opponent out of sloppy pressure or okizeme. Please keep in mind that while c.S is +3 on block, it is functionally +2 (5 frame gap) if staggering into itself due to gatling limitations, as Sol needs to have recovered for at least one frame before he can use c.S again, or you will cancel c.S's recovery into f.S. Has four active windows, but only hits once. Es la conclusin de la historia de Sol Badguy (A.K.A. Roman Canceling this move retains Sol's upward momentum unless the Roman Cancel is shifted in any direction. 5th overall. Despite what the animation implies, it can hit certain crouching opponents. An easier MU for Ram due to the fact that her normals control a large chunk of space. A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. The aerial version can be delayed to halt Sol's momentum in the air, useful for baiting out an opponent's anti-air attempts, although it will lose to attacks with high vertical reach like Potemkin's Heat KnuckleGuard:Air Guard CrushStartup:12Recovery:18Advantage:+10~+3, Faust's 6PGuard:AllStartup:9Recovery:32Advantage:-21 or most rising DPs. Search Results - Showing 0 - 34 Of 129. Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. The two I found were Chipp against Pot and Pot against Doctor Who. He is playing guilty gear and the other characters are playing strive. Indicates an entity that exists seperately from the character was spawned. If you get knocked down and she sets up a Yo-Yo, you'll have to hold the mix. Usually something like to a. Guard crushes on block, leaving Sol at a significant frame advantage and greatly increasing the opponent's R.I.S.C. He wears a white coat with purple lining decorated with silver studs and . A vital tool in Sol's anti-air toolkit that has greater startup than 5K but is more effective against deeper jump-ins due to its upper body invincibility. Faust - 5.4. Due to her pressure utilizing projectiles, this disallows Baiken from using parry as freely. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. That being said, f.S's pushback means that there are ranges where 5H will whiff. You don't like playing rude or bullying people with mids. Air dashing in neutral vs. Axl is dumb and risky but I see people do it all the time for some awful reason. Axl has lackluster pressure scenarios, but they are very well at avoiding Hiiragi, as they will be spaced too far out to recieve the damage. Simple to frame trap with as c.S can late cancel into f.S for one gap in blockstun, then f.S can late cancel into 5H for another gap. Situational whiff punish at best, funny "why not" move at worst. I want to pre-face this by saying that tier-lists don't matter. Its invincibility while grounded and massive disjointed hitbox during ascent makes it a useful anti-air, but be warned that Sol is negative on block if the opponent air blocks it, and fully punishable if they happen to land close enough. Anji has a strong Abare game, using mostly 2P to escape a pressure situation. Walk back Far Slash and jumping away can work well. Search. . Here is a cleaned-up version of the chart:https://i.imgur.com/6qcPiSL.png, Bonus "Tier List": https://i.imgur.com/dza20Ag.png. With the right autoguard triggers, Anji Mito can make explosive plays to punish a foe's advance. Can be Purple Roman Canceled for tricky mix-ups, such as using Wild Throw before the attack is blocked or jumping over the opponent right before it hits for a cross-up. Overall much harder than your usual Ram matchup, but not unwinnable by any means. After the super freeze, Sol has constant full guardpoint for as long as the move remains active, and if an opponent hits Sol during this time, Sol will experience pushback, but then continue to move and remain active during hitstop. Will lose to any attack before the super freeze but will not waste any Tension in doing so. The advancing plus on block mid. Sol releases a pillar of flame that slowly crawls along the ground. Can Clean Hit after most air normals so long as Sol is very close to the opponent and has forward momentum from a forward jump or air dash (j.D only works in the corner), and is also common after c.S. I "modernized" the Blinkitys version to be more accessible. Counter Hit state during recovery until landing. which can be used to challenge pressure, and 2D, a Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo. Delaying and slightly changing your buttons and timing can throw off the other ram and can lead to whiff punishes. This gave me random matches over a longer time period and with far more players than scrolling one by one.I recorded a 1 for a Win, and a 0 for a Loss. Patient play is key, as Anji has the ability to turn any action around on Baiken if he detects sloppy play. Being a former Leo player confirms my own beliefs about him. Wanna see me combo into 5K on Counter Hit? Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Data in [] represents values when fully charged. Goldlewis player: PROMOTE May and Millia! Nago starts to out range even your normals once he starts getting into higher blood levels. Usually improves frame data against blocked moves or gives more meter than a normal block or both. Anji generally doesn't really have low-commitment options to respond to ram's options in neutral, and his offense and defense aren't particularly scary for her to deal with. Mirror Match Midrange R.P.S and Basic Mirror Match Counterplay. Sol assumes the same stance he uses for Gun Flame, but doesn't fire a projectile. Tier lists in fighting games are fickle, a single balance change can make you throw the whole thing out the window and you also have to take into account player skill, as more often than not . The character whose not only not bad but good, it's Sol Badguy! Zato players like to sneak in his command throw but learn to recognize the situations they do it and be ready to beat him up for 90%. Millia's mobility lets her keep Ramlethal honest in neutral. When Axl has Tension to burn, attempting to jump in on 2H will likely result in the Axl using PRC to defend himself. The Gear Hunters Saga), ambientada en Washington, y que presenta su confrontacin final con That Man, Asuka R. Kreutz. Almost always abbreviated to TK. All three of them do excellent against Axl which is Goldlewis worst MU, but GL does good against May and Millia and not as bad against Chipp as against Axl. On a ground hit, it combos directly into 2D for a hard knockdown or a follow-up combo. Ground bounces on hit, hard knockdown upon landing. The active frames of an attack refers to the amount of time an attack can hit the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Due to the meter changes, he can get positive bonus and force you to take unavoidable chip damage if you don't use FD. Worst Match. You should be gaining ground when you block it, not getting pushed back. I literally can't even play the game against Chipp. Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. Popularity. Privileged 3 frame normal that does it all. (2018 and Ragnarok switching Gameplay Style compared to OG GOW and Strive changing and . 5K > 6S also functions as a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. This opening is designed such that the attacker can easily counter the defender's attack with his own.s, and Kabari at longer ranges. Offense. 14 comments. The meaning of the symbols of / and /bet seen in a dream. When you manage to catch her, it's likely that she will attempt to jump out of your pressure, as Millia's jump is fast and high, so plan your pressure accordingly. Try to preemptively hit where you think Chipp will be so you can try keeping him locked down. Level which makes it useful to use after a 2D knockdown. This is a very small sample size, so should be taken with a big spoon of salt. It is also possible to perform a Red Roman Cancel to convert into a full combo before the opponent hits the ground, usually by shifting it downward and dashing in with c.S. In the corner, look out for his tick throws when he utilizes, There is something unique Faust can do on defense, to deal with Ram pressure, he can crawl under. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. If she doesn't do it from point blank range, your 5P will also miss so she can whiff punish appropriately. Loss, similar to regular strikes. It is integral to watch for Chaos' bullet amount and concentration, as they are extremely important to his gameplan. Hard knockdown on ground hit or Counter Hit. So happy to see that program finally get some use, I've been waiting years hoping to see it applied to more games. His pressure can be challenged easier but it can end up being much more rewarding for Gold if he gets a counter hit. Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). Hits twice. The attack launches higher and deals more damage at full charge, launching even higher on Counter Hit. Combining both together allows Fafnir to travel nearly fullscreen, which helps alleviate Sol's problem of lacking fullscreen options. You can actually beat Leo's guard point stance with a grab or low (the low will cause a counterhit). Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F). Create an account to follow your favorite communities and start taking part in conversations. A grounded attack that hits the opponent out of the air, Link to Gun Flame (Feint) Special Cancel Table, https://www.dustloop.com/wiki/index.php?title=GGST/Sol_Badguy&oldid=376897. The Increased pushback in -STRIVE-(characters being pushed apart sooner after a combo or blocking hits, thus returning the gameplay back to neutral state more often) and wallbreak mechanic are seen by part of the fanbase as dulling the okizeme-centric gameplay Gulity Gear is famous for. Only 100 matches per match-up. If you're concerned about which BTs do what frame data wise, you can check out, Though Ram has really good, rewarding buttons, good lows, good antiairs, and strong reward all around, with pressure that can be very difficult to beat for I-No, Ram can't cover hoverdash, The Ram player should not give the Jack-O space to summon minions with, Pay attention to Jack-O's minion Gauge, it limits what she can do, Ram can always special cancel or gatling after clearing a minion, Don't let the Jack-O player throw a minion behind you, you can't clear it if it is, run or jump at her after, When FDing Jack-O, FD her normals, not her minions to space her out. This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. The real issue is the whiff recovery he has on s.dp and f.s, and the ability to convert off a huge variety of situations. Clean Hit deals greatly enhanced damage, increases launch distance, and grants hard knockdown. May plays neutral thanks to her amazing buttons that let her bully a lot of character, but Ram simply has better buttons for that. Significantly slower than an uncharged 5D, making it easier to react to. His f.S is a fast, plus on block poke that lies at the heart of his pressure game. It's obviously subject to change, but right now, what are the matchups that you most struggled with. Key tool in frame traps, leading to some of Sol's highest damage. Toggle menu. This is Sol's only fully invincible reversal, but the first hit has poor range and the entire attack is unsafe on block or whiff. Combining both dash momentum and kara cancels allows Sol to slide a huge distance forward but remain safe as the flame pillar travels with him. This is for Floors 10 and Celestial.I wanted to focus on Celestial, but there were not enough players to measure certain match-ups fairly, so I had to expand it to include Floor 10. It's also a bit more complex than Guilty Gear Strive. Accompanied by a wolf spirit called Rei, Giovanna is an officer in the special operations unit that protects the President of the United States. Battle Version 2.04#ggst #strive #guiltygear #guiltygearstrive #matchups #ggst_br #ggst_so Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Sol Badguy - 4.8. This can be performed either from a jump cancelable normal (an air hit 5K/c.S or a CH c.S) or an early combo Bandit Revolver canceled into either a forward dash Purple Roman Cancel into j.K or a downward dash Red Roman Cancel canceled directly into Volcanic Viper deep in the corner. Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. Slower than 5P and 5K, but hits lower to the ground. Since Hiiragi can punish a lot of her blockstrings, threaten it and force them to structure their offense differently. Ram has access to a few safe jumps making her Mortobato super easier to bait. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. Useful for mashing without releasing the input for crouch blocking. Otherwise, Baiken has the advantage with fast buttons like f.s and 5K for close range poking, along with the larger pokes like 2S, 2H, and H Kabari to check approaches. It is the only other counter in the game that acts similarly to Baiken's own HiiragiGuard:Startup:1Recovery:32Advantage:, which allows Anji to counter SafejumpA very well-timed jump attack on a character who is rising from a knockdown. She does have, Ram on offense is usually business as usual. Almost always abbreviated to TK. The Clean Hit deals absolutely massive damage, so it should be used to end combos whenever possible. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Hes quick enough to punish you easily and quick enough to close the gap. In the case of 2H, this is faster than letting the move recover by itself. On Counter Hit, the ensuing ground bounce allows Sol to link into Night Raid Vortex at close range for a follow-up combo or 6S at any range, although 6S's combo options are limited mid-screen without Tension. Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. Potempkin is somewhat similar to May, bodying lower tiers but losing to all the top tiers, thus being so low. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Roman Cancels allow this attack to continue into further pressure or convert into a combo without charging it. Baiken threatens her own offense heavily with HiiragiGuard:Startup:1Recovery:32Advantage:, meaning blockstrings that normally go unpunished such as 2D-Tatami Gaeshi and c.s-2H are now vulnerable to parry. Discord: https://discord.gg/NaPZT2qNeTTwitch (if preferred): https://www.twitch.tv/nuggyjone. At max range, Pot can play at the mid range effectively due to his big buttons like f.S and 5H. The game was released for PlayStation 4, PlayStation 5 and Windows in June 2021, and for Japanese arcades in July 2021. Faust . 5[D] is also Sol's most damaging normal and launches the opponent if combo'd into, granting it some situational use as a combo extender in certain routes. A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. Has much better range than the animation implies, enough to hit from round start. The high damage and wall bounce property mean massive damage when used as a combo part in the corner. Baiken's amazing normals control space very well, so moves like f.s and 2S end up being primary pokes in neutral as there isn't much she can do to contest them herself. I mean there's that but he also has some pretty polarising matchups too? Testie has a deceptively good j.H jump in that Ram needs to keep an eye out for. Guilty Gear -Strive-. She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. Best Match. You should only ever really use air dash in the MU on reaction when you see a whiff. How much R.I.S.C. Furthermore, 6P special cancels on block which will let you start running your pressure. Holding any upward direction during the hitstop of a raw, charged Dust Attack on hit will activate Homing Jump: Initiating a Homing Jump will put the opponent into a unique air combo state, resulting in an Area Shift. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. Doing this can allow Sol to potentially take his turn, forcing the opponent to bait it by giving up space instead of blocking. What does the symbols of / and /bet symbolize in a dream? Hits slightly behind Sol, allowing it to be used for cross-ups. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Compared to 6P, its hurtbox is a bit taller, but a raw 2D is safer if there's a chance of it being blocked. Sol launches significantly higher than Volcanic Viper, making him very punishable on whiff or ground block. Her j.S can be a pain to deal with due to how it goes at a unconventional angle and due to Ram's 6P being more horizontal than vertical, it can be hard to AA. Don't take this seriously. Due to Zato's unconventional aerial movement, you'll need to do 6P on reaction rather than expectation. These include Volcanic Viper, a fast DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. Has no recovery after the active frames end, allowing Sol to link into follow-up attacks, which is vital for some of his advanced combos. Please take my money Tattie!!!!! Tools like these provide him with a strong neutral presence. Due to 2K's low knockback and 2D's range, this will connect at all but maximum range.
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guilty gear strive sol matchups