The value you wish to set the specified province's base production to. Hover over the faction you wish to add unrest to: the first number is the CID type. The amount of favor you wish to add. add_devastation [province id] [devastation amount]. If they are already disabled, running this command will re-enable them. This command colonizes the specified province for your current country. The tag of the country to add the sailors to. If you do not specify a country tag as a second argument, the command will apply to the devotion of the country you are currently playing as. If this argument is specified, the idea group will be added to this country. The country tag of the country you wish to apply this command to. If not specified, the country you are playing as will be affected. Specify a negative number to remove points. If game controller support is enabled, typing this command will turn it off. The ID of the distaster you wish to start - e.g. Couldn't find the exact number in FAQ forum post about AI cheats. If not specified, this command will affect your current country. See tags at. NOTE: This command has been reported as broken as of an update to warscore calculation. A file name to save a log file to. If not specified, the country you are currently playing as will be affected. The country tag of the country you wish to add 100 Papal Influence to. The amount of absolutism to add to your (or the specified) country. This command adds an issue, specified by its id/key, to parliament. The country tag of the country that you wish to make a Tributary state. A country tag. The amount of fervor you wish to add. This command will enable victory cards in singleplayer mode. This command starts a native uprising within the province with the specified ID. A joke command - prints the joke response 'No help for you' to the console. This command reloads all strait vertex buffers. The tag of the country you wish to form a union. If not specified, the heir will be added to the country you are currently playing as. I've been replacing advisors as often as possible after getting my first colonist, and I just finished conquering Kongo's coastline, and am in range of the 3 dev province just north of the cape, but not the cape itself, so I decided to savescum for the stupid advisor, and after 10 attempts (that's . May crash the game. The tag of the country with the capital you wish to discover. See, This command adds the specified idea group to your country, or the specified country tag. This command enables Great Power Frenzy. horde_unity [amount] [country tag] DLC: The Cossacks. This command will make a permanent claim of a province for the specified country. The amount added is equal to the number specified multiplied by 100: an amount of 1 would add 100 natives. If not specified, all institutions within the province will be embraced. The tag of the country you wish to change inflation for. Negative numbers can be used to decrease the absolutism of a country. The tag of the country you wish to add or remove diplomatic power from. This command reloads the game's trade winds. The country tag of the country that you wish to find out the neighbor status of (whether or not the country you are playing as is a neighbor). Specify a negative number to remove progress. This command can be used to advance the progress of a missionary within a specified province. The country tag to add trust to (trust is added from the country you are currently playing as). This command starts a pirate within the province with the specified ID. This command will change the mode of the game map to the specified map mode. The amount of stability to add. This console command sets the drill for all sub units to the specified amount. Use the command 'combat_dice -1' to restore normal functionality (random). When executed, it will print a list of invalid AI command counts. The amount of natives you wish to add to the aforementioned province. The maximum amount is 100. This command gives your current nation 1000 splendor. Religion IDs: The amount of church power you wish to add - specify a negative number to remove church power. If you do not specify a second country tag, aggressive expansion from all nations towards the specified country will be reset. This command is a debug tool - it prints collected data for the 'timer_start' command. The tag of the country to do the 'vassalizing' - if not specified, this will be your current country. It is believed that the original function of this command was removed before the game was released. This command can be used to change the speed the game runs at. setmissionaryprogress [province id] [progress]. Optional.The country tag of the country you wish to add to the innovativeness of. Use the tag command to resume playing again. Truces are not affected by this command. Optional. culture - Changes province culture to your primary culture. This command kills the consort of the specified country. Specify a negative number to subtract money (ducats). In the background, it works by simulating a save twice and checking that the two saves are the same. If you do not specify an amount, the default (500) will be added. If a country tag is specified as a second argument, absolutism will be added to this country. This command adds the specified amount of government ability points to your current country. This command will make your current country surrender. This command will add the specified amount of army tradition to a specified country tag. army_professionalism [amount] [country tag]. The country tag of the country you wish to permanently claim the specified province for. If not specified, the country you are currently playing as will be affected. The country tag of the country that declared the casus belli (the other country involved in the casus belli). The country tag of the rival country you wish to make no longer a rival. The ID of the achievement you wish to test. If executed without a command as an argument, a list of all commands will be printed to the console. Power points are powers like administrative power, military power, diplomatic power, etc for a country. Type the name of an event or an event key into the text box below to instantly search our database 1,590 events. make_subject [country tag] [country tag] [subject type id]. See argument information for help with CID Type and Index. This cheat makes two specified nations (countries) declare war on each other - no casus belli is required. This command sets the culture of the specified court member. Executing this command will print information about balances to the game.log file (not the console). The colonized province will become a core with the province's original characteristics (like religion and culture). tributary [country tag] DLC: Mandate of Heaven. Base manpower is the multiplier used in the calculation for province manpower. For example, if you entered 1600, when the game hits the year 1600, the commands within the file would be ran. 15 would be 15 years old. And to get closer to Africa, conquer some Portuguese islands. For country tags, see our. Specify a negative number to remove doom. This is a debug command. spawnactor [actor / mesh name] [province id] [animation]. If not specified, this will be the country you are currently playing as. This command adds the specified amount of sailors to the specified country. This command prints a list of all countries and their general ideas to the game.log file. The ID of the province you wish to begin reformation within. This is a toggle command. The tag of the country you wish to have the first specified country integrated into. Optional. The amount of manpower you wish to add to the specified country. The country tag of the country you wish to make a Synthetics state. This command starts a revolt within the province with the specified ID. This command changes the date of the game to the date specified. The amount of army professionalism to add. The ID of the province to toggle state/territory status for. Specify a negative number to remove. This command adds the faction with the specified name to the country you are currently playing as. Useful for debugging issues related to AI budgets. If not specified, this will be the country you are currently playing as. If revolts are disabled, using this command will turn them back on. If a country tag is not specified, the country you are currently playing as will become the controller of the specified province. add_local_autonomy [province id] [amount]. This command will embrace a specified institution within a specified province. This is a debug command. A number. The ID of the province you wish to colonize for the country you are currently playing as. The amount of man power is 1000x the number entered (e.g. This command will toggle AI for the specified minister (see argument information for IDs). The ID of the province you wish to change the culture of. Optional. If not specified, the effect of this command will be applied to the country you are playing as. The tag of the country the emperor you wish to change the imperial authority of belongs to. Optional. This command prints the current time to the console. This command adds a colonist to the country with the specified country tag. This console command adds the reform with the specified ID to the Holy Roman Empire. Optional. Specifying a country tag as a second argument will result in this command changing the age of that country's ruler. The ID of the investment you wish to toggle for the province. The amount of progress the country should have towards harmonization - a number between 0 and 100 (e.g. The amount of corruption you wish to set for the target country - note that this will set the country's corruption to this value, not add this to the existing amount. The tag of the country you wish to add to your interest. Hover over a cheat code to view detailed argument explanation. Specify 'yes' here to call allies of the countries that are willing to get involved in the war, specify 'no' here to not involve allies of the countries in the war. The ID of the idea group you wish to add. The country tag of the country you wish to have the opinion of changed. See argument information for the game IDs (0-3). This command enables and disables (toggles) the visibility of debug information. The country tag of the country you wish to discover the capital. Developers, modders, and curious players may wish to simulate a crash for debugging purposes. This console command will spread the revolution to the province with the specified ID. The amount you wish to set the specified country's horde unity to. This debug command logs to the console the current land shares for estates or crowns. Lucky nations are generally France, England, Spain, Portugal . This command removes a claim a specified country has made on a province. This command will run the event with the specified ID. See argument information for court member types and culture IDs. A number. This console command will clear all government reforms for the country with the specified country tag. Optional. HOI4 Cheats . This command adds one cardinal to your current nation (provided it is catholic). Institution IDs: The country tag of the country you wish to make all belonging spies fail. This command will make the specified country tag a vassal of the second country tag. The amount of days old a crash dump should at least be for it to be deleted. This amount is multiplied by 100, so entering 1 here would add 100 natives (not just 1). If not specified, the country that you are playing as will be affected. This command can be used to toggle (enable and disable) AI for either all nations, or a specified country. The Europa Universalis IV console can be opened by pressing one of the following keyboard hotkeys: `, ~, SHIFT + 2. The country tag to print ideas to game.log for. The ID of the estate agenda you wish to start. Europa Universalis IV. First make sure you've taken Exploration Ideas. The ID of the province you wish to clear the flag from. Optional. Negative numbers will decrease absolutism. If you do not specify a value here, this will default to 5000. Explorers and Conquistadors The country tag of the country you wish to remove from your country's interest. Even if your capital is in the new world. If not specified, your current nation will be affected. The tag of the country you wish to kill a cardinal within. remove_cb [casus belli id] [country tag] [country tag]. The country tag of the emperor you wish to kill. EU4 patch 1.13 YEREN into Qing true one tag (no CN) AAR: For the horde! The ID of the global flag you wish to clear. Optional. Specify a negative number to remove natives (-1 would remove 100 natives). If specified, the country with this tag will be the country that assimilates the specified province. This console command will pause the game when the specified in-game date is reached (i.e. This command spawns the unit with the specified ID within the province with the specified ID. Some nations are better equipped than others to become colonial powers, however, and it's important to make your choice carefully. The AI cheats, and cheats and cheats. This console command adds the specified amount of reform desire to your current country. The country tag of the country you wish to add or remove prestige from. See argument information for Golden Bull IDs. If someone else gets there first, make sure they can't expand eastward through Arizona or Oregon. The ID of the province you wish to claim for your current country (or another country if you specify a country tag after). add_loyalty [estate id] [amount] DLC: The Cossacks. leader [fire] [shock] [maneuver] [siege] [country tag]. This command sets the specified global flag. insult [country tag] [country tag] [insult id] DLC: Dharma. If not specified, the effects of this command will be applied to the country you are currently playing as. You can use the colonial map mode to see colonial range even on colonized provinces (if you hover over them). I am a fan of photography, web development, and education. A number. The amount you wish to add to the current reform level of the Holy Roman Empire. what you want it to be called). This command makes the specified province no longer a core of the country it belongs to. This command reloads the texture with the specified name. Use 'timer' to see results/data collected. If instant colonization has been turned on, typing this command will turn it off. add_idea_group [idea group key] [country tag]. To colonize in EU4, you'll need to settle new lands with colonists, which you can get from the Exploration or Expansion idea groups, the former of which lets you reveal more of the map with Quest for the New World. The ID of the reform you wish to apply on the Holy Roman Empire. This command adds a heir to your country - or the country with the specified country tag (if you specify a country tag). The amount of reform desire you wish to add to your country. The ID of the province you wish to spread the revolution to. Specify a negative number to remove war exhaustion. The country tag of the country that has aggressive expansion imposed on that you want to clear. This command adds a specified amount of local autonomy to the province with the specified ID. You can optionally specify either a mapname, postfx or filename (ending in .fx). The amount of administrative power you wish to add. See argument information for religion IDs. add_backer [province id] DLC: Common Sense. Optional. The name of the file, placed in the game's Documents folder (Documents/Paradox Interactive/Europa Universalis IV), that you wish to run all commands within (with extension). The ID of the court member you wish to change the culture of. The country tag of the country that you wish to send the insult to. This command spawns an actor with the specified name and within the specified province. golden_age [country tag] DLC: Mandate of Heaven. This console command adds the specified amount of Government reform progress to the country with the specified country tag. spread_revolution [province id] DLC: Emperor. This command will also affect AI countries making them instantly colonize too. change_religion_court [court member id] [, This command sets the religion of the specified court member to the religion with the specified ID. The ID of the trait you wish to set for your country's military leader. The tag of the country that placed the claim upon the previously specified province. All countries below this limit will be highlighted. This command prints the current backend being used for graphical rendering. If you do not specify a country tag here, the consort within your current country will be killed. unexplored) parts of the map. The leader's Shock rating, a number from 0-6. If you annex a country which has colonial nations, you will get all these colonial nations. This is a debug tool - it is used to test for memory leaks. They might also have the advisor or some other bonus as well. This command will reload all regions on the map - useful for debugging and fixing bugs. Cheat events, the list of which is below, bring even more interesting features. Specify a negative number to remove prestige. The country tag of the country you wish to add reform progress to. For example, 'commandlistfile.txt'. Colonization is easy, and the best way to expand and gain wealth outside of Europe. To find out the CID type of a faction, enable debug_mode, switch to a country that the faction is a rebel to and head to the "Stability & Expansion" tab of the Country View menu. If not specified, your current country will be affected. From there, you can enter cheat codes or type help to get a list of commands, including the following: add_core [province tag] - Additional . The country tag of the country you wish to annex. The ID of the province you wish to make a backer of the current parliament issue. The name of the trigger that you wish to assert. Specify negative numbers to remove imperial authority. This command re-initiates the chat (reloads the chat). This command makes the specified country the game's 'revolution target'. The name of the actor, or mesh you wish to spawn. Specify a negative number to remove stability. This command sets the religion of the specified court member to the religion with the specified ID. Press the up or down arrow keys to traverse through previously executed commands. The name of the faction you wish to add. Diplomatic tech advances. If you do not specify a country tag here, your own country will be affected. The amount you wish to add to the Republican Tradition value. Instant colonization, as you might've guessed, makes colonization instant. The country tag of the country you wish to become the overlord. See arguments for ability IDs. This command will print a list of global flags to the console. This command will add 100 Papal Influence to the country with the specified tag. This command prints out statistics attaining to power spending for all countries. A number between 0 and 50 - higher numbers make the combat sound less frequent. This debug command prints to the console 'Not Successful'. The ID of the province you wish to change the owner of and also make a core. Optional. This command adds the specified amount of devastation to the specified province. Specify a negative number to remove karma. This command can be used to make a province progress further towards prosperity. The ID of the court member you wish to change the religion of. Idea Group IDs The tag of the country you wish to add manpower to. A number between 0 and 4 (4 being the most isolated). This command will set the warscore of all wars your country is currently engaged in to 100%. The ID of the casus belli you wish to add. This command removes a casus belli (specified by its ID and the two country tags involved). The amount of diplomatic power you wish to add. The amount of mandate you wish to add. Specify a negative number to subtract. DDRJake Sep 22, 2014 @ 6:00am. Unit is pixels. add_trait [ruler trait id] DLC: Rights of Man. The country tag of the country you wish to make a protectorate (the county that will be controlled and protected). If you do not specify a country tag here, aggressive expansion from all countries for the first specified country will be cleared. The country tag to add spy network points to. This command prints to console the amount of memory (RAM) the game is currently using. EU4 Cheats is a searchable list of all EU4 Console Commands for the lastest version on Steam (PC and Mac). imperial_authority [amount] [country tag]. If you do not specify a country tag as an argument, the country you are playing as will assimilate, otherwise, the country with the specified tag will assimilate the province. The tag of the country you wish to toggle the lucky nation status of. This command enables and disables (toggles) god mode. This console command reshuffles bribes for all parliament seats. Victoria 2 Cheats The country tag of the country that you wish to change the devotion of. If not specified, a cardinal within the country you are currently playing as will be killed. age_consort [years] [country tag] DLC: Rights of Man. This console command adds the specified amount of Revolutionary Zeal to the country with the specified country tag. See our idea group ID list for IDs. The country tag of the country you wish to kill all court advisors in. See. This command changes the song currently being played (in-game music) to the next song queued in the playlist. Note that this will end a cooldown that is currently in place, not remove the cooldown for every migration (e.g. Reform IDs: The ID of the Golden Bull you wish to give to the current pope. Answer (1 of 3): Expanding colonial range is generally pretty tough. This list includes over 740 state cheat codes for the most recent HOI4 version on Steam (PC) for use in console commands. If not specified, the idea group will be added to the country you are currently playing as. Optional. This command reloads the game's heightmaps. Optional. The tag of the country you wish to add a consort to. 2 would add 2000 manpower). By default, typing this command will turn on instant colonization. This command removes the wait time required for a enroute diplomats to be appointed (ignores the date check). The value you wish to set the specified country's devotion to. add_opinion [source country tag] [target country tag]. What's up, I'm subsurf. This command prints information about diplomatic relations to the game console. The leader's Siege rating, a number from 0-6. This is a debug command. You can mouseover the colonial range tooltip (a house with arrows pointing in both directions) to see which tech level increases the range and by how mucuh. Thomadz 3 yr. ago Optional. The country tag of the country you wish to spawn the leader for. A country tag. The name of the newly created heavy flagship (i.e. Upon seeing that I lost colonial range when my first Colonial Nation formed, I abruptly cancelled the founding of a colony in another region that would have put me over the 4 province limit, or i would have been completely locked out of any further colonization in the new world. All crash dumps older than the specified amount of days will be deleted. imperial_incident [imperial incident id] DLC: Emperor. This debug command will highlight all provinces that would be classified as an island under the specified threshold (as in, those that the 'Province is on an island' condition would apply to). This debug command initiates a forceful reevaluation of all region assignments for the AI of your current country. Optional. Optional. Optional. 4110 6yrs +10% colonial range +1 stab or +50 prestige and +10 Colonial Range 4114 6yrs +1 stab and .25 a m or +50 prestige and .25 4115 6yrs +1 stab +10 land force limits or +50 prestige and +10 land force limits 4116 6yrs +1 stab +10% discipline or +50 prestige 4117 6yrs +15 reinforcement speed 4118 6yrs +1 stab +10% manpower investment The ID of the character to pass to the event. The amount of points you wish to add to all powers. The amount of liberty desire you wish to add to the target country. population - Add 10 population to a colony. The number you wish for the combat dice to always land on. controll - Gives you control of a province. If not specified, the country will be discovered for the country you are currently playing as. The second country tag (optional) is for the the country that is imposing the aggressive expansion. This cheat command sets the culture of the specified province to the primary culture of the country you are playing as. Read my blog. This command updates the localisation file for the specified language tag (e.g. Base tax is used in the calculation for province tax income. If not specified, the heir of your current country will be affected. This command reloads all lakes existing across the game. This command sets the AI's invasion target to the province with the specified ID. This debug command prints information to the console regarding the neighbour status of the country with the specified tag and the country that you are playing as. This command starts the integration process of one country into another. This debug command prints to the console heir history. The country tag of the country you wish to add or remove military power to/from. This console command assimilates the province with the specified ID. This command adds the specified amount to the specified province's base unrest. This command will toggle (enable and disable) yesman mode. 'civil_war'. Optional. I have diplo tech 7 as well as all of exploration, but my colonial range is just about 50 points shy of actually reaching the new world (whereas on a normal map I'd be able to get the Caribbean to jump onto the rest of the world). This command spawns Jan Mayen in the specified province. add_prosperity [province id] [progress %]. If not specified, this will be the country you are currently playing as (so your current country would form a union with the first specified country). This cheat will annex the country with the specified tag for either your own country or a specified country. This is a debug command - it tests a specified mission. This debug command copies the version number of your Europa Universalis IV installation / game to your clipboard. This command starts a golden age within the country of the specified country tag. This is useful for debugging issues with collisions, etc. 4. The value you wish to set the specified province's base manpower to. This command can be used to increase or decrease the imperial authority of a specified country's emperor. This is the date you wish to pause the game at. This console command starts the estate agenda with the specified ID. If a province ID is specified, it will be toggled in that province, if not, it will be toggled in all provinces. This is a toggle command, it will enable or disable the Trade Company Investment with the specified ID for the specified province. If specified, government reforms for the country with this tag will be cleared. The amount of war exhaustion you wish to add. If you specify a country tag, the age of the heir of that country will be changed. The tag of the country you wish to toggle AI for. This is a toggle command. The amount of years of age that the ruler of the country should be.

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