It indicates a very low signal delay at 240Hz which even sensitive users shouldnt find bothersome. The monitor performed well here, without clear shifts in saturation or colour tone. The optimal setting here depends on your own preferences in this respect. Lagoms viewing angle tests help explore the idea of colour consistency and viewing angle performance. To configure VSync, open AMD Radeon Software. Nonetheless, we wouldnt describe the atmosphere as poor in an appropriately well-lit room either. We benchmark 25" Dell Alienware AW2521HF gaming monitor performance in terms of response time, total input lag and display brightness and contrast. The strong colour consistency ensured shades maintained appropriate richness throughout the screen, without the saturation shifts youd see on VA or TN models. //]]>. But not the strong saturation levels youd see from models with more generous gamuts. Further information on supporting our work. According to Tom's Hardware the AW2518HF was able to reach a peak brightness level of 418.6 cd/m 2, while according to Rtings.com the AW2521HF exhibited an SDR Real Scene peak brightness level of 406 cd/m 2. This was only observed during this test and is something weve seen on various monitors before. Our suggestions regarding use of VSync also apply, but youre using Nvidia Control Panel rather than AMD Radeon Software to control this. Press OK, then turn the monitor off then on again so that it re-establishes connection the technology should now be active. 80 240fps). The environments looked in-place, with good variety and some good earthy browns and rich green shades. The USB port to the left, as viewed from the rear, supports fast-charging. Although this wont correct uniformity issues, profiling the monitor with your own colorimeter or spectrophotometer is always advised for best results if the strongest colour accuracy is desired. ComfortView 2.1 6336K Intended as a Low Blue Light (LBL) setting, but very ineffective. We also observed the contrast performance of Star Wars: The Rise of Skywalker. Bracketed numbers in our analysis refer to shades on the printed sheet or right side of the screen if theyre ordered consecutively from top left to bottom right. The numbered Game presets and Custom Color are most flexible as they allow you to adjust the colour channels and saturation levels. You can also try the ULMB strobing backlight feature for even clearer motion, though it only works when G-Sync is off and the refresh rate is set to 240Hz and comes with some artifacts behind moving objects. Over 30 repeat readings were taken to help maximise accuracy. There were some slightly more pronounced weaknesses for a minority of pixel transitions, for example when observing white or very light objects such as in-game text against a dark and shadowy background. Nvidias website lists a 48 240Hz VRR, which would match AMD FreeSync. AMD LFC (Low Framerate Compensation) is also supported by this model, which means that the refresh rate will stick to multiples of the frame rate where it falls below the 48Hz (48fps) floor of operation for FreeSync. Responsiveness (General) Game Enhance mode is similar to Asus' GamePlus feature except that no aiming reticles are offered. The depth of the dark shades and overall atmosphere created was certainly not as impressive as on models with much stronger static contrast. Best Mouse for Apex Legends; . The blue block appeared consistent royal blue throughout. The monitor delivered a very competent 240Hz performance, with only minor weaknesses as described earlier. 7. Medium chocolate brown (24) is also good for highlighting colour consistency, which like Aquamarine is positioned at the extremities of the screen. Overall, response is on another level, and motion clarity is superior to any 240 Hz screen weve encountered. Sensitivity to such things varies, however. For users who wish to disable Adaptive-Sync they can just stick with Fast without worrying about strong overshoot, too. Os artigos de conhecimento mais teis para o seu produto esto includos nesta seo. This displays the current refresh rate of the monitor and will reflect the frame rate if its within the main variable refresh rate window (e.g. The screen is displaying reference photographs of this printed sheet, in both the same order as printed (right side) and reverse order (left side). Because each frame remains on the screen while the next one is drawn, it has been termed sample and hold. Self-illuminant panels, like plasma and OLED, redraw the image hundreds of times per refresh cycle, which means there is no blur, even at frame rates as low as 60 fps. It looks good on the https://www.testufo.com/ghosting, but when I enter CS:GO, Valorant, or any other games it just looks really bad. The monitor also includes a Low Blue Light (LBL) setting called ComfortView. At lowest stand height, the bottom of the screen sits ~70mm (2.76 inches) above the desk and the top of the screen ~396mm (15.59 inches). The 240Hz Alienware 25 is a reasonably priced 25-inch 1080p gaming monitor with a fairly bright picture and extremely low input lag. There were some slightly more pronounced weaknesses for a minority of pixel transitions, for example when observing white or very light objects such as in-game text against a dark and shadowy background. Wed describe the image as rich and natural, with a richness maintained throughout the screen thanks to the strong colour-consistency. The monitor offers fairly comprehensive sRGB coverage (99%), with a very small amount of under-coverage. Viewing angles According to user feedback the monitor runs at 120Hz on the PS5, as of the April 2021 update for the console. At 240Hz, above, the UFOs again appear more sharply focused again with clearer internal detailing. Disabling VRR now has a more pronounced effect on pixel response behaviour, with both the Super Fast and Extreme settings introducing very obvious bright and colourful overshoot. It still provides useful visual demonstrations and explanations which help reinforce some of the key points raised in the written piece. The subpixel layout and arrangement is normal and we had no subpixel-related concerns related to sharpness or text clarity on this model. The refresh rate was put to very good use overall; fairly strong pixel responsiveness, low input lag and no noticeable overshoot. The colour gamut of the AW2521HF (red triangle) was compared with the sRGB reference colour space (green triangle), as shown in the image below. The connected feel and perceived blur took a real hit here, but the technology did its thing to get rid of tearing and stuttering all the same. Where possible, youll be redirected to your nearest store. That means that if the game is running between 48fps and 240fps, the monitor will adjust its refresh rate to match. Panel: IPS. Where possible, youll be redirected to your nearest store. Dark areas with just a few point sources of light illuminating are common on this title, including dark tombs and passageways. Finally, note again that you can go to Game Enhance Mode in the Game section of the OSD to activate the Frame Rate feature. The monitor itself must support VESA Adaptive-Sync for at least one of its display connectors, as this is the protocol that FreeSync uses. The following observations were made. At 25 inches, its 1080p resolution provides enough pixel density to render small fonts and fine details well. As with AMD FreeSync this technology worked very well, although there was a momentary stutter when it activated or deactivated. The surface texture is quite similar if not a touch lighter than the surface texture used on most high refresh rate ~24 Full HD TN models. Medium orange (3), Persian pink (6) and looked slightly undersaturated in person, but they appear much less saturated and overly bright in the image compared to how they actually looked on the monitor. The pastel shades of this movie were suitably varied and muted, whilst vibrant shades such as neon reds and greens appeared fairly eye-catching. Perhaps unsurprisingly, the monitor provided an excellent performance in all cases, with no noticeable weaknesses. The AlienFX lighting system allowed some degree of customisation and some elements are visible from the front, but it was our wall who got the most enjoyment out of the light show. 237fps) instead, avoiding any VSync latency penalty at frame rates near the ceiling of operation or tearing from frame rates rising above the refresh rate. The strong consistency was also very evident when considering Laras glowing and all-too-perfect complexion. We put this monitor through its paces, seeing how it compares to the more common TN options such as the impressively responsive Acer XN253Q X. The Alienware AW2521HF is a FreeSync gaming monitor, but its also compatible with Nvidias G-Sync. The monitor can also be set to 120Hz although not documented in this testing, results were very much comparable to 144Hz. But we appreciate some users still like to use profiles and some aspects such as gamut mapping for colour-aware applications can be useful. The screen surface was a touch on the grainy side when viewing lighter content, although this wasnt a strong layered graininess or excessively sandy appearance thankfully. This isnt a strong stuttering and isnt something youll generally notice or find bothersome unless youre frequently passing the boundary. Best Settings and Options Guide; Apex Legends. Why you can trust Tom's Hardware But they were still closer to the vibrant vs. washed out end of the spectrum in our view. The colour gamut of the AW2521HF (red triangle) was compared with the sRGB reference colour space (green triangle), as shown in the image below. And that was its excellent gamma consistency. The experience wasnt as cinematic as on models with much stronger static contrast, particularly in a dimly lit room. The connected feel and perceived blur took a real hit here, but the technology did its thing to get rid of tearing and stuttering all the same. The third and fourth blocks were slightly fainter than they should be, although still distinguishable. Gamboge (23) verged too much on a mustard yellow without a suitably warm golden hue, too. Some shades appear a touch oversaturated due primarily to the slight extension in the gamut, the most noticeable being dark lime green (18) which appeared a touch more neon. Cheapest: BenQ ZOWIE XL2546K 24.5-inch 240Hz Gaming. Main: Roasted chicken with roasted potatoes and green beans. The brightest point recorded was quadrant 5 in the centre of the screen (168.2 cd/m). In contrast to models with G-SYNC modules, which feature variable overdrive that re-tunes things dynamically to a wide range of different refresh rates. The depth of the dark shades and overall atmosphere created was certainly not as impressive as on models with much stronger static contrast. B Gain= 68% Note that there is always some disparity between how emissive objects (monitor) and non-emissive objects (printed sheet) appear. This indicates a low viewing angle dependency to the gamma curve of the monitor, typical for an IPS-type panel. But less of this behind the UFO cockpit for the medium background. This is quite common on LBL settings as reducing the green channel negatively impacts contrast, but in this case it was rather noticeable and you were left with a warmish but very green image. But some users dont find such issues as noticeable and wont benefit as much from FreeSync. The monitor produced most shades here quite faithfully, accounting for the natural differences related to emissive vs. non-emissive objects noted above. Our article on responsiveness analyses the key factors affecting monitor responsiveness. This diffusion also affects light emitted from the monitor, with a negative impact on the clarity and vibrancy potential of the screen. There is a little light powdery trailing behind the UFOs, particularly for the dark and medium backgrounds. Extreme in particular showed very strong and eye-catching overshoot. Any issues identified with FreeSync that were isolated to a specific title would indicate an issue with the game or GPU driver rather than the monitor as well. With VSync on the frame rate will not be allowed to rise above 240fps, at which point VSync activates and imposes the usual associated latency penalty. [CDATA[ Ensure the Enable G-SYNC, G-SYNC Compatible checkbox and Enable settings for the selected display model is checked as shown below. Note that individual units and preferences vary, so these settings are simply a suggestion and wont necessarily be optimal in all cases. IPS glow also featured, but appropriate room lighting took the edge off this. The video below shows the monitor in action. It's an IPS panel so viewing angles . The new generation TN panels such as the Acer XN253Q X dont show any noticeable weaknesses in terms of powdery trailing and offer impressively rapid pixel responses across the board. At 60Hz, above, the UFO appears soft without sharp focus or clear internal detailing. Some game engines will also show stuttering (or hitching) for various other reasons which wont be eliminated by the technology. There were slight weaknesses for some transitions, though these were fairly minor and arent something everyone would find bothersome. Input lag This is a good practical speed to take such photographs at, highlighting both elements of perceived blur nicely. The screen is displaying reference photographs of this printed sheet, in both the same order as printed (right side) and reverse order (left side). Perhaps unsurprisingly, the monitor provided an excellent performance in all cases, with no noticeable weaknesses. The third and fourth blocks were slightly fainter than they should be, although still distinguishable. We also tested movie content, which was much more limited in frame rate (generally 24fps, 30fps or 60fps). There are two ways to calibrate the AW2521H. Though neither of the two support HDR, both exhibit an impressively high SDR peak brightness level that exceed 400 nits. The perceived blur due to eye movement was also greatly reduced, much as demonstrated with the pursuit photos earlier on. Note that we have no way to accurately measure input lag with Adaptive-Sync active in a variable refresh rate and frame rate environment. The refresh rate was set to 240Hz in Windows, although this didnt significantly affect the values or observations on this table. This worked exactly as its designed to, removing tearing and stuttering by ensuring the refresh rate stuck to a multiple of the frame rate. With the Fast setting, theres just a faint hint of powdery trailing, sticking very close to the UFO and very light in appearance. As a Windows user you dont need to run through the ClearType wizard, although you may still wish to adjust this according to your preferences. Some game engines will also show stuttering (or hitching) for various other reasons which wont be eliminated by the technology. All but the final pattern was distinct from the background, with the final pattern faintly visible although a bit fainter than it could be. The slight caveat to LFC is that theres a very brief stutter when it activates or deactivates. Make sure this is selected (it should be if youve set everything up correctly in Set up G-SYNC). The stand has a penguin-foot design with flattened feet and a wide neck piece. Although not nearly as pronounced or obvious as stepping up from 60Hz to 144Hz (or even 120Hz). AMD LFC (Low Framerate Compensation) is also supported by this model, which means that the refresh rate will stick to multiples of the frame rate where it falls below the 48Hz (48fps) floor of operation for FreeSync. This was only observed during this test and is something weve seen on various monitors before. I left the Gain settings at 100% for all three colors. Every player has a different notion about the ideal setting for PC . The image below shows how things look with refresh rate bumped up to 144Hz. The video below shows the monitor in action. There was slight extra yellowing at the bottom of the screen but nothing extreme. Above this dropdown list theres a toggle for Radeon Enhanced Sync. A medium matte anti-glare screen surface is used, as explored shortly. This isnt a strong stuttering and isnt something youll generally notice or find bothersome unless youre frequently passing the boundary. You also have the option to opt-out of these cookies. As a Mac user theres no need to worry about text fringing from non-standard subpixel layouts. All but the final pattern was distinct from the background, with the final pattern faintly visible although a bit fainter than it could be. With VSync on the frame rate will not be allowed to rise above 240fps, at which point VSync activates and imposes the usual associated latency penalty. 237fps) instead, avoiding any VSync latency penalty at frame rates near the ceiling of operation or tearing from frame rates rising above the refresh rate. The consistency is also very good in most cases, superior to VA models and far superior to TN models (references here). Even if such dips were very slight, without FreeSync active and VSync enabled theyd cause obvious stuttering. The AW2521HFL is also available, differing only due to this dark grey shade being replaced with a much lighter Lunar Light shade. The Dell Alienware supports a variable refresh rate range of 48 240Hz. We also observed the contrast performance of Star Wars: The Rise of Skywalker. AMD FreeSync is a variable refresh rate technology, an AMD-specific alternative to Nvidia G-SYNC. The greyscale gradient appeared smooth without obvious banding or dithering. 25" Dell Alienware AW2521HF 2020 1920 x 1080 2.9ms 240Hz $ 419. Its easier to run games at high framerates with it so you can maximize the 240Hz refresh most of the time. As things dipped even further, below the 48fps (48Hz) floor of operation for FreeSync, the monitor employed LFC (Low Framerate Compensation). Build quality for the Alienware AW2521HF is, as expected from the brand, spectacular and pristine. In this case, overshoot (inverse ghosting) including some colourful bright halo trailing due to aggressive pixel overdrive. At a basic level, a mismatch between the frame rate and refresh rate can cause stuttering (VSync on) or tearing and juddering (VSync off). Integrated cable routing allows for easy adaptability, and Cherry MX Red switches provide consistent high-performance gaming. Screen surface imparts a bit of graininess to lighter content IPS glow also came with the territory. The connected feel and perceived blur took a real hit here, but the technology did its thing to get rid of tearing and stuttering all the same. On models with a significantly wider gamut, this shade and candy apple red (14), to name but a few, tend to look significantly more neon than they appear here.

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